Dungeon Rush
Dungeon Rush is a short experiment with procedural generation. It was made in only a couple of weeks and does contain a few issues. I recommend using the OS-specific builds below for a more stable experience.
Credits
Developed by me and Piers Jonkers (https://github.com/bobtie658/)
Assets
Stone sound effects by Zapsplat
Spike trap sound by Deathscyp (CC0)
Ladder sound by Pashee (CC-BY 3.0)
Damage and pickup sounds by Prof.Mudkip (CC-BY 3.0)
Game over noise by wobesound (CC0)
Game music by Eric Matyas
Dungeon art and sprites by Buch (CC-BY 3.0) with Abram Connelly as the asset sponsor
Clock sprites by MSavioti (CC0)
Character sprites by Yamilian (CC-BY-SA 3.0)
Button prompt art by Nicolae Berbece (CC0)
Spike animation and apple sprites by Stealthix (CC0)
Install instructions
Windows: Unzip and run the exe
Linux: Unzip (give execute permission if necessary) and run the executable file.
$ chmod +x DungeonRush.x86_64 $ ./DungeonRush.x86_64
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